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How complex urban information can be classified using neuron patterning and speculates about the adaptation of architectural object in urban environment through this method? In order to achieve this, three main steps might be followed, which are, grasping the neuron patterning activities and location based urban information data, relating two mechanisms to classify urban information, and focus on the adaptation of architectural object with its form and program in order to create the mutual relationship between the user and the built environment.

Human brain has the ability to store various kinds of data taken from outsources by creating unique
patterns for every single situation. Memory is formed as a consequence of this process, which is also a very indeterminate one. Every recall of a memory in the present, is also affected by the current
stimulations, and therefore perception of the current stimulations are also affected by the past events.

Cities, considered as the playground of miscellaneous activities, are endless data generators. People, as being users of the city, are adding value with every activity they are involved in, where they establish the ‘perceived program’. Even though the general assigned program of the urban environment is quite yet obvious, the perceived program is in a constant change. Enhancements in information technologies, even more importantly, bring more complex data. Location, traffic, transit, social messages, podcasts and likewise make urban information even harder to classify. Users start to create exact, measurable data, about their locations and activities, along with their personalities and interests. This brings up a problem of taxonomy, whereas these data, as much, doesn’t rely on a common ground. Based on these emerging properties, a deterministic way of urban information taxonomy is unable to create solutions for the necessities of people and their relation with built environment. Therefore, the way human brain handles memory generation process, can be considered as a model for urban information taxonomy, since it relies
on the constant regeneration of the information with past and present events.

These events are taking place in certain ‘locations’ in urban environments. ‘Locations’ may vary from a tight personal boundary to a cafe or giant ballpark, which are defined by the activity data generated by users that also exists in virtual, with the help of information technologies. This activity data may occur, dissolve or transform through time, thus the same applies to these ‘locations’. However, even in its vagueness, as data accumulate, it starts to form a memory of the very location.

As these memories are formed in various indeterminate locations, some network formations will start to emerge in between. Location, and memory, networks generate patterns of information throughout the city. At this point it can be grasped that a virtual information overlay will cover the urban environment, in mutual relationship with the structure of the physical city.

Urban information taxonomy is crucial to understand architectural object’s role in city. Physicality of the cities are directly related with its architectural capability. As mentioned above since the physical structure is in mutual relationship with the information patterns, architecture situates itself in a position where it affects and gets affected with/by the new taxonomy of urban information. The accumulation of information in a certain location, in which an architectural entity is positioned, forces that entity to deform the boundaries as a consequence of its structure. The virtual information overlay mentioned above will start forcing the physical city to keep up with its dynamic form. Thus, the architectural object needs to adapt itself according to information pattern generated by city happenings to create a mutual base between the persons and the built environment.

[house] —- one giant node all in the center of the crumpled lines. For every activity we achieve in daily life, we select ourselves one point inside all the mess and create our shelves. What purpose  –> we have physical needs – that’s why we have beds to sleep, wardrobe to store our clothes, bathroom for cleaning, kitchen for eating. They are packed in one single space of which we declare our own kingdom, the most important point in our domain.

Let’s set one point and define a rule like, you leave the point there is no limit how long you go, but there is a time limit and a certain speed. That’s exactly how we live our lives.  We need to sleep every night and can travel at most the distance we can go before we sleeping that night. This is everyday routine. Which is allright actually, we came all the way here living like that no problems, and will continue to live like that. But maybe it is not the best model to live, or we are too such organic beings that just want to change and cannot adopt ourselves. My intention is not to make the process mechanic, but to see the possibilities we can set variables like a space to support our needs, body time and speed. If we were in TARDIS (time and relative dimensions in space – time machine in famous sci-fi series Doctor Who) we can keep living still in the same routine but by traveling so so much faster, the space time cycle breaks, and our memories can fit more in a single day, or even a moment, that we change the routine and live longer, and more importantly do more things.

However, since TARDIS is -still- just a sci-fi element, there should be other ways of changing the routine. If we go back to the variables, simply as house, time and speed, the last two ones are still physical constants limited by our body, which leaves house as the entity needs to be changed. There was a recent article in the newspaper ‘Radikal’ (http://www.radikal.com.tr/Radikal.aspx?aType=RadikalDetayV3&ArticleID=1106354&CategoryID=79) about the nomad Dukha Turks. The very image below where we see tents (otağ) along with the image of an apartment building in Osmanbey, Istanbul arises the question about all the effort we give to build a home, and force ourselves to live in it. Centuries ago we chose to settle, build crops and look after them close by. Centuries passed, we no longer look after crops but found other ways to force ourselves living in a house, buy furniture and feel the chunk on our shoulders. Yes one option is to live like a nomad, or more like a backpackers, smelling in a hostel room, finding daily jobs, or getting a caravan like (hey I can move my house anywhere I want).

dukha osmanbeyapartment

Besides all, it is not the main point I want to discuss. There is a whole system problem that we still need homes. I agree having a house close to a agriculture field is necessary, but we built cities to live inside. And now another small cluster of points to live inside. What if we distribute the elements in the house throughout the city. Now our urban planning strategies includes housing as an entity. But what would happen if sleeping, cleaning, eating, chilling entities are distributed in the city. That can allow us to break free from coming back to (temporary) certain single point. I don’t know that could probably be something not very good, or not change anything. or maybe can.. keeps buzzing..

Orkun Beydağı

housing

There was a post on this blog a couple of months ago, about the city grid published in nytimes (https://contemporaryagainstme.wordpress.com/2012/01/23/the-grid-at-200/). On behalf of this article, I want to discuss about how designed elements will transforms relating themselves with living organisms and eventually turn into living organisms.

It is the very repetition of a single element, actually makes it non repetitive but customized in each of them. The context, external factors, always have an amazing chaotic factor in the customization of the whole entity. Grid is something continuing in every equal distance. However it is too far from being monotone, since every distance is even a little slightly different from each other and since all the external factors (besides all the human based life actions) are in effect this slight difference is exaggerated and the customization begins.

I didn’t mention about the human activity over the grid, but tried to address the tectonic, planetary forces that are shaping it. However it is the human activity and human itself, when the grid starts to become meaningful.

Whatever strong the designed element is, it is unavoidable to take it apart from the emergence. Human activity is such a strong living behavior that forces anything to transform. It fluctuates the boundaries and starts to shape the block in a vague way, which allows other kind of forces to shape the block. It is the osmosis, balance between the inner and outer forces, still keeps the boundary of the block in shape, but rather distorts it, allowing self organizational situations to happen.

Grid is a formal entity, a beautiful layout, open to every possibility. But what is more beautiful is that, it is no longer a grid (in formal meaning) but a living organism, like cell formations, ‘changing’ its boundaries. –We don’t use the word ‘change’ often, but it is very beautiful to use it in more meanings. Especially using ‘changeable’ creates the same thrill on me as Vito Acconci has, when he rubs his index finger about explaining what changeable is.–

(On the images some texts are taken from Acconci’s article Public Space Private Time)